Saturday, December 1, 2007

The monk (who is reffered to as "the monk" in this entry) falls down. we pull him out of the hole before he drowns.

We find a room with barrels and crates. Nothing exciting.
We continue and find another room. Two pulleys (http://en.wikipedia.org/wiki/Pulley) are stationed above holes (http://en.wikipedia.org/wiki/Hole).

We go back to the room with barrels. The monk is hit by a dark inflicting 19hp.
We find equipment in the barrels. We find 3000gp in the box with the trap, and a dagger.

We go back to the torture dungeon. We listen to one of the doors. There are sounds behind it. A creature is moaning behind the door ,and we hear chains. We open the door and find a gnoll.

The gnoll says he is Bargzo. He was imprisoned by Dargon. We was an army leader and was imprisoned by Dargo because the army lost a fight (vs the humans). He promises money if we free him. to make things short: “let me go” … “no. bye.”.

On the second room, we find another prisoner. We think he is dead. Actually, we find a skeleton (we are pretty sure it is dead). We stop and ponder about the illusion that we called life, about the fleeting marks we leave behind us, and about the meaning of it all. We do not think the answer is 42.

We leave and go to the metal room. The room is a 140 ft metal corridor. We wonder why the corridor is made of metal. We enter and get electrocuted. We now u derstand why the corridor is made of metal. On the end of the room we see a sign saying “you can pass only at 9 o’clock”.

{we eat}
{greasy fingers – not typing this part}
Long story short – we reactivate the golem (why? because it is there) and try to push it to one of the traps. It appears the bastard has levitation, and when outside of the room does not halt when dial is on 3.
We almost die (again) but finally manage to place him back in room and turn it off.
We live to try killing the golem on another day.